
Function Timer Concepts in Game Development

Interactive Video
•
Computers
•
9th - 10th Grade
•
Hard

Mia Campbell
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary purpose of using a function timer in game development?
To enhance graphics quality
To increase game speed
To trigger actions after a set time
To improve game sound effects
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which programming construct is used to store the action in the function timer?
Array
Class
Interface
Delegate
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What issue was identified with the initial function timer setup?
It required too much memory
It was not compatible with Unity
It triggered actions multiple times
It was too fast
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the function timer class ensure that actions are only triggered once?
By setting a boolean flag
By using a loop
By resetting the timer
By using a counter
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of the MonoBehaviour hook in the function timer class?
To manage game graphics
To handle user input
To integrate with Unity's update system
To store game data
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it important to clean up game objects after a timer action is triggered?
To increase game speed
To enhance sound quality
To improve game graphics
To prevent memory leaks
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What feature allows the function timer to cancel an active timer?
A stop function
A delay mechanism
A pause feature
A reset button
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