Function Timer Concepts in Game Development

Function Timer Concepts in Game Development

Assessment

Interactive Video

Computers

9th - 10th Grade

Practice Problem

Hard

Created by

Mia Campbell

FREE Resource

The video tutorial explains how to create and use a function timer in Unity for triggering actions after a set time. It covers setting up the timer, testing it, and improving its usability by integrating it with MonoBehavior. The tutorial also discusses managing active timers and canceling them if needed. Finally, it provides an overview of the function timer class included in the CodeMonkey utilities.

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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary purpose of using a function timer in game development?

To enhance graphics quality

To increase game speed

To trigger actions after a set time

To improve game sound effects

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which programming construct is used to store the action in the function timer?

Array

Class

Interface

Delegate

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What issue was identified with the initial function timer setup?

It required too much memory

It was not compatible with Unity

It triggered actions multiple times

It was too fast

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the function timer class ensure that actions are only triggered once?

By setting a boolean flag

By using a loop

By resetting the timer

By using a counter

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the MonoBehaviour hook in the function timer class?

To manage game graphics

To handle user input

To integrate with Unity's update system

To store game data

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is it important to clean up game objects after a timer action is triggered?

To increase game speed

To enhance sound quality

To improve game graphics

To prevent memory leaks

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What feature allows the function timer to cancel an active timer?

A stop function

A delay mechanism

A pause feature

A reset button

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