Using Custom Fonts with Text Mesh Pro

Using Custom Fonts with Text Mesh Pro

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Mia Campbell

FREE Resource

The video tutorial guides viewers on using custom fonts with Text Mesh Pro in Unity. It covers setting up a scene with characters, selecting and importing fonts, and using Text Mesh Pro to create font assets. The tutorial also explains modifying font textures for custom effects and applying these in a game environment. The process includes extracting and editing font textures in image programs like Photoshop, and testing the final output in a game setting.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary goal of using custom fonts with Text Mesh Pro as described in the video?

To create 3D models

To add effects like gradients and outlines to fonts

To reduce file size

To improve game performance

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which component allows you to directly drag and drop a font for immediate use?

Font Asset Creator

Text Mesh

Image Editor

Text Mesh Pro

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the benefit of using Text Mesh Pro over the basic Text Mesh?

It is easier to use

It offers more options and better text rendering

It requires less memory

It supports more languages

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step in using a custom font with Text Mesh Pro?

Download a font from the internet

Apply effects in Photoshop

Convert the font into a font asset

Create a 3D object

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is padding important when modifying font textures?

To change the font color

To ensure the font is bold

To allow space for effects like outlines

To make the font italic

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which render mode is recommended for most cases when using Text Mesh Pro?

Distance Field 16

Bitmap

Vector

Smooth

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What should you do after modifying the font texture in an image editor?

Apply it directly to the game

Delete the original texture

Save it as a PNG and apply it to the font asset

Save it as a JPEG

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