
Game Scene Management Concepts
Interactive Video
•
Computers
•
9th - 10th Grade
•
Practice Problem
•
Hard
Lucas Foster
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What happens when the snake eats food in the game?
The snake's speed increases.
The snake changes color.
The snake's body grows.
The game restarts.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of making the loader class static?
To allow multiple instances of the class.
To enable dynamic method calls.
To ensure only static methods and fields are used.
To improve game performance.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which namespace is used for scene management in Unity?
UnityEngine.Audio
UnityEngine.Networking
UnityEngine.SceneManagement
UnityEngine.UI
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why did the score not reset when the scene was reloaded?
The score was stored in a non-static field.
The score was not displayed on the UI.
The score was stored in a static field.
The score was not initialized properly.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What solution was implemented to reset the score upon scene reload?
Using a non-static field for the score.
Initializing static variables in a function called on awake.
Creating a new scene for the score.
Using a different data type for the score.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What problem does the loading scene address?
It prevents the game from appearing broken during long loading times.
It enhances the game's graphics.
It reduces the game's memory usage.
It increases the game's frame rate.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of adding the loading scene to the build settings?
To reduce the game's file size.
To enhance the game's graphics.
To ensure the scene is included in the final build.
To improve the game's performance.
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