Level Design Fundamentals and Object Identification

Level Design Fundamentals and Object Identification

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Amelia Wright

FREE Resource

In this video, Code Monkey continues the level design tutorial by adding multiple object types based on texture colors. The tutorial covers player positioning, adding ammo drops, and defining colors for various game objects like walls, health packs, and enemies. The video also demonstrates testing and expanding levels, culminating in the creation of a complex level with multiple elements. The tutorial emphasizes using pure colors for simplicity and shows how to spawn objects based on color codes in the texture.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the initial step in setting up the player spawn position in the level design?

Defining the player color in the texture

Setting the player speed

Configuring the game environment

Choosing the player character model

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How do we identify different object types in the level design?

By their size

By their position

By their shape

By their color

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What color is used to define the ammo pack in the level design?

Green

Blue

Yellow

Red

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which object is represented by the color black in the level design?

Ammo Pack

Health Pack

Wall

Enemy

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of using pure colors in the level design?

To make the game more colorful

To simplify the code

To increase game speed

To enhance graphics

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the result of testing the level with the defined object colors?

Objects do not spawn

Game crashes

Objects spawn correctly

Objects spawn incorrectly

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of adding walls around the level?

To reduce the level size

To enhance the game's visual appeal

To increase the difficulty

To keep the player within bounds

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