
UI Design and Scaling Concepts
Interactive Video
•
Computers
•
9th - 10th Grade
•
Practice Problem
•
Hard
Ethan Morris
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of creating a game object named 'Game Hamlet' in the initial setup?
To organize the scene hierarchy
To add a new camera
To set the game resolution
To create a UI element
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is the UI canvas created in the scene?
To display UI elements
To manage game physics
To control lighting
To add 3D models
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which render mode allows assigning a camera to render the UI?
Perspective Mode
World Space
Screen Space - Overlay
Screen Space - Camera
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main advantage of using a UI camera in screen space camera mode?
It allows 3D rendering
It simplifies coding
It enables perspective and shader effects
It increases game performance
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which scaling mode resizes the UI to fit the screen size?
Constant Pixel Size
Scale with Screen Size
Constant Physical Size
Dynamic Scaling
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What reference resolution is set for desktop games in the video?
800x600
1920x1080
1280x720
1024x768
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How is the UI text object anchored in the final setup?
To the bottom left corner
To the top right corner
To the top left corner
To the center
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