
Sprite Animator Functionality and Event Handling
Interactive Video
•
Computers
•
9th - 10th Grade
•
Hard
Emma Peterson
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main goal of the video tutorial?
To add more functionality to the sprite animator for looping and event handling.
To learn about different types of animations.
To understand the basics of coding in Unity.
To create a new sprite animator from scratch.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the initial value set for the looping variable in the code?
Zero
False
Null
True
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What condition is checked to stop the animation in the looping functionality?
If the current frame is greater than zero.
If the current frame is not equal to zero.
If the current frame is less than zero.
If the current frame is equal to zero.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How is the animation tested to ensure it stops correctly?
By changing the animation speed.
By using a different animation.
By increasing the frame rate to ten per second.
By setting the frame rate to one per second.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What type of event is added to the sprite animator?
A private event of type EventHandler.
A private event of type Action.
A public event of type EventHandler.
A public event of type Action.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
When is the event triggered in the sprite animator?
Every time the animation starts.
Every time the animation loops back to frame zero.
Every time the animation ends.
Every time a new animation is loaded.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What utility is used to test if events are being fired?
Unity Debugger
CMD Bug from Code Monkey Utilities
Visual Studio Debugger
Unity Profiler
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