

Humane and Addictive Design in Apps
Interactive Video
•
Social Studies
•
6th - 8th Grade
•
Practice Problem
•
Hard
Liam Anderson
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary goal of using icebreakers in the classroom according to the teacher?
To make students laugh
To create a competitive environment
To foster a collaborative atmosphere
To test students' knowledge
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main focus of the lesson on digital media?
The history of social media
The financial impact of YouTube
The technical aspects of video games
The positive and negative effects of digital media
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What realization did students have after watching the video about teens' media habits?
Phones are only used for emergencies
Phones are a major distraction
Phones are becoming obsolete
Phones are essential for communication
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of discussing humane and addictive design in apps?
To find the most popular apps
To compare different app features
To understand the ethical implications of app design
To learn how to create apps
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What activity do students engage in after discussing humane and addictive design?
They compare addictive and humane design in their favorite media
They write a report on app usage
They delete all their apps
They create a new app
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is one of the rules students suggest for managing media usage?
Use multiple devices at once
Turn off the phone during important tasks
Share passwords with friends
Increase screen time
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the final activity students do in the lesson?
Play a game
Create a new social media account
Fill out a Google Form for reflection
Watch another video
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