Tree Placement and Game Development

Tree Placement and Game Development

Assessment

Interactive Video

History

9th - 10th Grade

Hard

Created by

Sophia Harris

FREE Resource

The video tutorial guides viewers through the process of creating a historical game set in the 1830s at Port Arthur, a penal colony in Australia. The instructor introduces the project, explores the historical features of Port Arthur, and discusses the research and game development process. The tutorial covers techniques for building terrain, placing trees and assets, and constructing key structures like the dock and penitentiary using ProBuilder. The video aims to teach students and teachers how to create educational games based on historical research.

Read more

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main focus of the historical game project introduced in the video?

A wildlife conservation game

A historical game based on Port Arthur in the 1830s

A futuristic city simulation

A space exploration game

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which historical site is the game based on?

Sydney Opera House

Great Barrier Reef

Port Arthur

Uluru

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What tool is used to create the terrain in Unity?

Maya

Photoshop

Unity's terrain tools

Blender

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why was the height map considered useless for this project?

The height map was too complex

The area was too large

The area was too small

The height map was corrupted

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary source for the trees used in the game?

Custom-made models

Purchased assets

Free assets from Unity's asset store

Photographs

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main challenge faced when placing trees on the terrain?

Making trees glow in the dark

Ensuring trees are not too uniform

Preventing trees from moving

Finding the right tree species

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of using ProBuilder in the project?

To render high-quality textures

To quickly prototype building structures

To design complex animations

To create detailed character models

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?