Fortnite Creative Educational Concepts

Fortnite Creative Educational Concepts

Assessment

Interactive Video

Computers

6th - 8th Grade

Hard

Created by

Jackson Turner

FREE Resource

The video tutorial covers the use of Fortnite Creative and Unreal Engine in education, focusing on building a trivia tower game. It discusses Epic Games' commitment to education, lesson plans, and the integration of computer science concepts. The tutorial provides a step-by-step guide to creating a trivia tower, explaining functions, sequencers, and game logic using triggers and channels. The session concludes with finalizing the game and encouraging educators to use these tools for teaching interactive 3D skills.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one of the main goals of Epic Games in education?

To teach interactive 3D skills

To develop new video games

To create social media platforms

To design virtual reality headsets

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which tool is NOT mentioned as part of the Hour of Code activities?

Minecraft

Twin Motion

Unreal Engine

Fortnite Creative

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary focus of the Hour of Code activities using Fortnite Creative?

Teaching history through games

Creating virtual reality experiences

Developing new game characters

Teaching computer science concepts

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of using a sequencer in the trivia tower project?

To manage game levels

To play background music

To create visual effects

To execute a series of actions

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the function of the billboards in the trivia tower?

To enhance visual aesthetics

To provide game instructions

To show questions and answers

To display advertisements

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary purpose of using channels in Fortnite Creative?

To reduce game size

To increase game speed

To enable wireless communication between triggers

To enhance graphics quality

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can you ensure that objects are triggered correctly within a sequencer?

By ensuring they are inside the volume

By increasing their size

By placing them outside the volume

By using a different color

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