NavMesh Implementation in Game Development

NavMesh Implementation in Game Development

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Jackson Turner

FREE Resource

In this episode of 'Unscripted', Brad Schuffler introduces the show and its purpose of collaborative game development with Shane Lawrence. The episode covers the progress made in developing a game based on a book, the challenges faced, and the exploration of pathfinding solutions. Brad also announces the creation of a new community group for the show, where viewers can access code and participate in discussions. The episode concludes with final adjustments and testing of the game, highlighting the learning and problem-solving process.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main goal of the Unscripted Coding Show?

To create a video game collaboratively

To host coding competitions

To teach advanced coding techniques

To review popular video games

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What issue is being faced with the monster in the game?

It has unlimited health

It runs through walls

It does not appear in the game

It cannot attack the player

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the new Participate group for the Unscripted show?

To offer coding certifications

To sell game merchandise

To provide a platform for code sharing and collaboration

To host live gaming tournaments

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What can viewers access in the Participate group?

Early access to new games

Weekly game code updates

Exclusive game merchandise

Private coding lessons

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one of the features of the Participate group?

Access to last week's code

Live coding sessions

Discounts on coding courses

Free game downloads

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary purpose of using NavMesh in game development?

To improve the game's storyline

To enhance the game's visual effects

To define walkable areas for game characters

To create realistic character models

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

When setting up a NavMesh, what should be avoided to ensure proper character navigation?

Overlapping planes

Multiple character models

Obstacles sticking through planes

Invisible cubes

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