Game Development Concepts and Challenges

Game Development Concepts and Challenges

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Olivia Brooks

FREE Resource

The video is an episode of 'Unscripted', a coding show hosted by Brad Schuffler. It features guest Sarah Lincus, an educational content developer for Manticore Games. The episode focuses on creating a game using Core, a game development platform. Brad and Sarah discuss the project, which is based on a book Brad wrote. They go through character creation, terrain generation, and adding abilities to the character, including a fireball ability. The episode is interactive, with live coding and testing, and aims to teach viewers about game development in Core.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the new focus of the Unscripted show?

Mobile app development using Swift

Game development using Core

App development using Google Apps Script

Web development using HTML and CSS

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was Sarah Lincus's profession before joining Manticore Games?

Elementary school science teacher

College professor

Middle school Spanish teacher

High school math teacher

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What tool did Sarah use to enhance language learning in her classroom?

Unity

Minecraft

Scratch

Roblox

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main character's ability in Brad's game project?

Invisibility

Shooting water from hands

Shooting fire from hands

Flying

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step Brad takes in Core for his game project?

Creating a storyline

Designing a logo

Character creation

Writing a script

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of using the 'connect' method in Lua?

To create a new variable

To link a function to an event

To print a statement

To define a new function

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is it important to create a template for the fireball object?

To ensure it can be reused and spawned multiple times

To improve the game's performance

To make it look more realistic

To reduce the file size

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