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Educational Uses of VR/AR and CoSpaces

Educational Uses of VR/AR and CoSpaces

Assessment

Interactive Video

Computers

6th - 8th Grade

Practice Problem

Hard

Created by

Lucas Foster

FREE Resource

The video discusses various educational tools and events, including streaming on Twitch and Inside Participate, the Gone Home game study, and the use of CoSpaces and Merge Cube for AR/VR content creation. It highlights the educational potential of these technologies, including their use in hackathons and classroom settings. The video also touches on the accessibility of Merge Cubes and the potential for creating interactive learning environments.

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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are the two channels mentioned for streaming?

Twitch and Mixer

Inside Participate and YouTube

Mr. Isaac's Twitch and Inside Participate

YouTube and Facebook

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main focus of the Gone Home game study?

To learn coding through the game

To compete in a gaming tournament

To analyze and discuss its educational use

To play the game for fun

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the Merge Cube primarily used for?

Creating 3D printed models

Augmented reality experiences

Online coding tutorials

Virtual reality gaming

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can CoSpaces be accessed during the COVID-19 situation?

By downloading a trial version

By attending a workshop

Through free access provided by CoSpaces

By purchasing a subscription

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a unique feature of CoSpaces in relation to the Merge Cube?

It syncs with VR headsets

It provides coding tutorials

It enables AR experiences on the cube

It allows for 3D printing

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary educational benefit of using CoSpaces?

Learning to code in Python

Designing websites

Developing mobile apps

Creating interactive VR/AR content

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main advantage of using the Merge Cube in classrooms?

It is expensive and exclusive

It allows for interactive AR experiences

It requires no additional equipment

It is used for coding lessons

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