

Educational Uses of VR/AR and CoSpaces
Interactive Video
•
Computers
•
6th - 8th Grade
•
Practice Problem
•
Hard
Lucas Foster
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What are the two channels mentioned for streaming?
Twitch and Mixer
Inside Participate and YouTube
Mr. Isaac's Twitch and Inside Participate
YouTube and Facebook
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main focus of the Gone Home game study?
To learn coding through the game
To compete in a gaming tournament
To analyze and discuss its educational use
To play the game for fun
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the Merge Cube primarily used for?
Creating 3D printed models
Augmented reality experiences
Online coding tutorials
Virtual reality gaming
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can CoSpaces be accessed during the COVID-19 situation?
By downloading a trial version
By attending a workshop
Through free access provided by CoSpaces
By purchasing a subscription
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a unique feature of CoSpaces in relation to the Merge Cube?
It syncs with VR headsets
It provides coding tutorials
It enables AR experiences on the cube
It allows for 3D printing
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary educational benefit of using CoSpaces?
Learning to code in Python
Designing websites
Developing mobile apps
Creating interactive VR/AR content
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main advantage of using the Merge Cube in classrooms?
It is expensive and exclusive
It allows for interactive AR experiences
It requires no additional equipment
It is used for coding lessons
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