Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Full Material Color Control

Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Full Material Color Control

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

Quizizz Content

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This video tutorial continues the Dungeon ro Artist course by focusing on setting up and refining materials for various gems and book covers. The instructor guides through the process of adjusting textures, opacity, and refraction values for red, white, yellow, and blue gems. Additionally, the video covers creating material instances for book covers and pages, and enhancing them with color, saturation, and contrast controls. The lesson concludes with a preview of upcoming topics, including transparent materials and decals.

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What new insight or understanding did you gain from this video?

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