Jane McGonigal: Gaming can make a better world

Jane McGonigal: Gaming can make a better world

Assessment

Interactive Video

Information Technology (IT), Architecture

11th Grade - University

Hard

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The speaker discusses the potential of online games to solve real-world problems by increasing gameplay to 21 billion hours a week. They highlight the concept of 'epic wins' and how gaming emotions can inspire real-world problem-solving. The speaker compares gaming achievements to real-life challenges and uses World of Warcraft as a model for collaboration. They argue that gaming is evolving human capabilities and identify gamers' superpowers, such as urgent optimism and social fabric weaving. Historical examples are used to illustrate the potential of games to inspire real-world solutions.

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What new insight or understanding did you gain from this video?

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