Code Cube Lesson 3: Turn that Frown Upside Down

Code Cube Lesson 3: Turn that Frown Upside Down

Assessment

Interactive Video

Information Technology (IT), Architecture

10th - 12th Grade

Hard

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In this lesson, Christina guides students through Lesson 3, 'Turn that frown upside down,' where they learn to program a Code Cube to display different images based on its orientation. The lesson covers setting up the Code Cube, connecting it to a computer, and using the Code Cube app. Students are introduced to coding with control, sensing, and matrix blocks, and learn to create and display images. The lesson emphasizes efficient coding to manage memory usage. Students are encouraged to save their work and explore additional activities for practice.

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OPEN ENDED QUESTION

3 mins • 1 pt

What new insight or understanding did you gain from this video?

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