Blender to Unreal Engine - 3D Plants and Vegetation - Texturing Underwater Vegetation

Blender to Unreal Engine - 3D Plants and Vegetation - Texturing Underwater Vegetation

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Information Technology (IT), Architecture

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Hard

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In this lesson of the Unreal Engine 3D Plants and Vegetation course, the instructor guides students through adjusting and duplicating stems, converting objects to mesh, setting up UVs, and applying textures. The lesson emphasizes the importance of color adjustment and roughness values for underwater plants. Final adjustments are made to ensure the plants have a natural look, and the lesson concludes with a brief overview of the steps taken.

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OPEN ENDED QUESTION

3 mins • 1 pt

What new insight or understanding did you gain from this video?

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