
Interview with The Foundry on Virtual Reality
Interactive Video
•
Computers, Business
•
9th - 12th Grade
•
Hard
Wayground Content
FREE Resource
The video discusses the significant investment in virtual reality (VR) by venture capitalists, highlighting the current hype cycle and the market's status. It covers the availability of VR headsets like Oculus, HTC Vive, and Google Cardboard, and predicts future growth with Microsoft's HoloLens. The video forecasts that VR will become mainstream in about four years, requiring two hardware cycles for technology refinement. It also touches on early VR experimentation and the need for equipment refinement. Lastly, it addresses economic concerns, such as the predicted slowdown in the UK and the impact of Brexit on international workforce dynamics.
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OPEN ENDED QUESTION
3 mins • 1 pt
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