Blender to Unreal Engine - 3D Plants and Vegetation - Turning Digital Grass into Organic Shapes

Blender to Unreal Engine - 3D Plants and Vegetation - Turning Digital Grass into Organic Shapes

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Information Technology (IT), Architecture

University

Hard

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This tutorial covers the process of texturing and modeling grass in Unreal Engine. It begins with an introduction to grass texturing and roughness values, followed by steps to model and duplicate grass. The tutorial then explains how to adjust the height and position of grass models, set correct origin points, and create variations for realism. Finally, it discusses making final adjustments and saving textures in Blender.

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OPEN ENDED QUESTION

3 mins • 1 pt

What new insight or understanding did you gain from this video?

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