Brenda Laurel: Why not make video games for girls?

Brenda Laurel: Why not make video games for girls?

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Interactive Video

Computers, Design, Social Studies

9th - 10th Grade

Hard

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The transcript discusses the founding of Interval Research by David Lidell and Paul Allen, focusing on the lack of computer games for girls. It details a research project aimed at understanding how to engage girls with technology, leading to the creation of Purple Moon, a company that launched successful games like 'Rockett's New School' and 'Secret Paths in the Forest.' The transcript also addresses criticism from male gamers and feminists, emphasizing the importance of listening to girls. It concludes with a demonstration of 'Rockett's Tricky Decision,' highlighting the game's focus on emotional and social complexity.

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OPEN ENDED QUESTION

3 mins • 1 pt

What new insight or understanding did you gain from this video?

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