Behavioral Design Patterns in C++ - Account Class

Behavioral Design Patterns in C++ - Account Class

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Information Technology (IT), Architecture

University

Hard

The lecture demonstrates the use of the Memento pattern to manage the state of an account. It begins with creating an Account clause to perform transactions and save states. The Memento pattern is introduced to store and restore the account's state without exposing its balance. A caretaker is created to manage these states. The lecture concludes with generating a class diagram and a preview of using the Memento pattern in a game context.

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OPEN ENDED QUESTION

3 mins • 1 pt

What new insight or understanding did you gain from this video?

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