Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Our First Materials

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Our First Materials

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial covers the process of setting up ambient occlusion in Unreal Engine, focusing on its application to materials and surfaces like metal and floors. It explains how to create contact shadows and organize materials and lighting. The tutorial also delves into UV editing and unwrapping techniques to ensure materials are applied correctly.

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What new insight or understanding did you gain from this video?

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