Microsoft and Connected Consoles: Crash Course Games

Microsoft and Connected Consoles: Crash Course Games

Assessment

Interactive Video

Business, Architecture, Information Technology (IT)

11th Grade - University

Hard

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The video explores the gaming industry transition from the late 1990s to the early 2000s, highlighting the dominance of Sony's PlayStation 2, the entry of Microsoft's Xbox, and Nintendo's innovations with the Gamecube and DS. It discusses the technological advancements, such as backward compatibility and online gaming, and the cultural impact of games like Grand Theft Auto 3 and Halo. The video also touches on the rise of e-sports and the evolution of gaming consoles into multimedia devices.

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What new insight or understanding did you gain from this video?

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