Blender to Unreal Engine - Become a Dungeon Prop Artist - Direct and Infinite Light Sources

Blender to Unreal Engine - Become a Dungeon Prop Artist - Direct and Infinite Light Sources

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Interactive Video

Information Technology (IT), Architecture

University

Hard

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This video tutorial covers the use of two main renderers in Blender: EV and Cycles. It explains the differences between real-time rendering with EV and the more detailed lighting capabilities of Cycles. The tutorial guides viewers through setting up Cycles X, adjusting preferences, and optimizing rendering using GPU. It also delves into lighting techniques, including the use of HDRI and sun for realistic shadows, and discusses the importance of ambient occlusion in rendering.

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OPEN ENDED QUESTION

3 mins • 1 pt

What new insight or understanding did you gain from this video?

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