Blender to Unreal Engine - 3D Plants and Vegetation - Creating Shrub 3D Vegetation Clusters

Blender to Unreal Engine - 3D Plants and Vegetation - Creating Shrub 3D Vegetation Clusters

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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This video tutorial covers the process of setting up 3D plants and vegetation, focusing on modeling, shading, and arranging foliage. It includes duplicating and separating meshes, adjusting origin points, and creating realistic foliage bundles. The tutorial emphasizes the importance of density and arrangement for achieving a natural look, and concludes with final adjustments and variations to enhance the visual appeal.

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1 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What new insight or understanding did you gain from this video?

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