Behavioral Design Patterns in C++ - TextPad - I

Behavioral Design Patterns in C++ - TextPad - I

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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This lecture builds on the previous one by implementing the command design pattern in a new example. The instructor creates a notepad-like application where users can perform text editing operations via a console-based menu. The lecture emphasizes decoupling the menu from the application to adhere to the single responsibility principle, allowing for a reusable menu class. The instructor also introduces a wrapper for Windows APIs to simplify text property changes.

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OPEN ENDED QUESTION

3 mins • 1 pt

What new insight or understanding did you gain from this video?

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