Blender to Unreal Engine - Become a Dungeon Prop Artist - Planning Out the Helm Model

Blender to Unreal Engine - Become a Dungeon Prop Artist - Planning Out the Helm Model

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Interactive Video

Information Technology (IT), Architecture

University

Hard

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The tutorial guides viewers through the process of creating a 3D shield model. It covers initial setup, adjusting gaps, subdividing and rounding for a smoother look, randomizing for realism, beveling edges, adding a cube for structure, and assembling components with bolts. The tutorial concludes with positioning the shield and preparing for the next project.

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What new insight or understanding did you gain from this video?

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