Behavioral Design Patterns in C++ - Lamp - III (State Pattern)

Behavioral Design Patterns in C++ - Lamp - III (State Pattern)

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Interactive Video

Information Technology (IT), Architecture, Engineering

University

Hard

Created by

Wayground Content

FREE Resource

The lecture covers modifying the LAMP implementation using the state pattern instead of enums. It involves creating state classes to manage behavior, handling state transitions, and ensuring proper memory management. The advantages of this approach over switch cases are discussed, along with generating a class diagram. The lecture concludes with a preview of adding more states in the next session.

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3 mins • 1 pt

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