Blender to Unreal Engine - Become a Dungeon Prop Artist - Applying Transparent Sigils and Straw onto Assets

Blender to Unreal Engine - Become a Dungeon Prop Artist - Applying Transparent Sigils and Straw onto Assets

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial covers setting up transparency materials for decals, adjusting material instances, and resolving issues with Nanite settings. It also includes replacing decal references and making final adjustments. The lesson concludes with a preview of the next topic, focusing on collision handling.

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What new insight or understanding did you gain from this video?

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