Behavioral Design Patterns in C++ - Shapes Example - II

Behavioral Design Patterns in C++ - Shapes Example - II

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Interactive Video

Information Technology (IT), Architecture

University

Hard

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The lecture discusses rendering shapes on a screen without modifying shape classes. It explores using dynamic casting to handle different shape attributes and methods. The instructor demonstrates drawing lines and circles using Win32 APIs, emphasizing the need for a window handle and device context. The render class is implemented to facilitate this process. Challenges with dynamic casting are highlighted, and the visitor design pattern is introduced as a solution for adding new operations without modifying existing classes.

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OPEN ENDED QUESTION

3 mins • 1 pt

What new insight or understanding did you gain from this video?

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