Video Game Crash!- Econ in Real Life

Video Game Crash!- Econ in Real Life

Assessment

Interactive Video

Business, Information Technology (IT), Architecture

11th Grade - University

Hard

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The video explores the economic impact of video games, starting with the rise of arcades and home consoles in the late 1970s and early 1980s. It discusses the market crash of 1983 due to oversaturation and poor-quality games, exemplified by Atari's ET game. Nintendo's strategic revival of the market with quality control and licensing is highlighted, leading to a resurgence in the late 1980s. The video concludes with the evolution of the market into an oligopoly with major players like Sony and Microsoft, and the rise of mobile gaming as a new competitor.

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OPEN ENDED QUESTION

3 mins • 1 pt

What new insight or understanding did you gain from this video?

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