Blender to Unreal Engine - 3D Plants and Vegetation - Texturing Reed

Blender to Unreal Engine - 3D Plants and Vegetation - Texturing Reed

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Interactive Video

Information Technology (IT), Architecture

University

Hard

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This video tutorial covers the process of texturing 3D plants and vegetation in Blender. It begins with a review of UV coordinates and moves on to duplicating and joining objects without losing origin points. The tutorial then explains how to rename objects and set up new textures, followed by reapplying and linking materials. The main focus is on the detailed texturing process, including creating color variations and applying them to the model. The video concludes with a summary and a preview of the next lesson.

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What new insight or understanding did you gain from this video?

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