Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Mesh as Collision

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Mesh as Collision

Assessment

Interactive Video

Information Technology (IT), Architecture, Physics, Science

University

Hard

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This video tutorial continues the 'Become a Dungeon RO Artist' course by focusing on setting up and testing collisions for various assets. The instructor demonstrates how to apply both simple and complex collision setups, especially for assets with intricate shapes and multiple holes. The video also covers testing these setups and making necessary adjustments to ensure proper interaction with the game environment. The lesson concludes with a preview of the next session, which will focus on smaller props.

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What new insight or understanding did you gain from this video?

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