
Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Two-Sided Transparency
Interactive Video
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Information Technology (IT), Architecture
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University
•
Hard
Wayground Content
FREE Resource
This video tutorial continues the dungeon artist course by focusing on creating and adjusting materials in Unreal Engine. The lesson covers setting up two-sided textures, creating a new PBR material, and adjusting textures and materials for a helmet with feathers. It also includes managing assets, replacing references, and adjusting nanite settings and opacity for optimal results. The lesson concludes with a preview of the next topic, which involves working with transparency materials for gems.
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