Generating Number Patterns and Rules

Generating Number Patterns and Rules

Assessment

Interactive Video

Mathematics

4th - 5th Grade

Hard

Created by

Thomas White

FREE Resource

Miss Velli introduces a math lesson on generating number sequences using input-output tables and function machines. The lesson focuses on patterns with multiple rules, such as doubling numbers and adding one, or rotating shapes. Students learn to use T-charts and Double T-charts to organize and apply these rules effectively. The video provides examples and emphasizes the importance of applying all rules to each step in a sequence.

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30 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main focus of this week's math lesson?

Understanding algebraic expressions

Exploring input and output tables

Learning about geometric shapes

Studying historical mathematicians

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What should you remember when dealing with patterns that have more than one rule?

Apply only the first rule

Ignore the second rule

Use a calculator

Apply all given rules

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the guiding question of the lesson?

How to calculate the area of a circle?

How to generate a number sequence with two or more rules?

How to solve algebraic equations?

How to find the square root of a number?

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What tool is used to generate a number sequence with two rules?

A ruler

A protractor

A calculator

A T-chart

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a common mistake when generating number patterns?

Applying all rules

Using a T-chart

Doubling the numbers

Stopping after the first rule

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In the example of doubling and rotating, what is the first step?

Add one to the number

Subtract one from the number

Double the step number

Rotate the shape clockwise

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of using a Double T-chart?

To draw shapes

To track the time

To calculate areas

To track steps, results, and directions

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