Understanding Skinner's Operant Conditioning

Understanding Skinner's Operant Conditioning

Assessment

Interactive Video

Other

9th - 10th Grade

Hard

Created by

Jennifer Brown

FREE Resource

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary goal of using reinforcement in operant conditioning?

To discourage a behavior

To punish the subject

To encourage a behavior

To confuse the subject

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is an example of negative reinforcement?

Scolding a child for not doing homework

Taking away chores for cleaning the room

Giving a child candy for doing homework

Removing a toy for bad behavior

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main difference between positive and negative reinforcement?

Negative reinforcement removes something pleasant

Positive reinforcement adds something unpleasant

Negative reinforcement adds something unpleasant

Positive reinforcement adds something pleasant

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In Skinner's experiments, what was the purpose of the lever or button in the Skinner box?

To confuse the animals

To make the box more comfortable

To trigger a food dispenser or stop an electric current

To provide a place for animals to rest

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which scenario is an example of positive punishment?

Allowing extra playtime for good behavior

Scolding a child for misbehaving

Taking away a child's toy for bad behavior

Giving a child a toy for good behavior

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What did Skinner conclude about the effectiveness of punishments compared to rewards?

Neither is effective

Punishments are more effective than rewards

Rewards are more effective than punishments

Both are equally effective

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is variable ratio reinforcement known for?

Being predictable and easy to understand

Being ineffective in learning

Making behaviors less addictive

Creating addictive behaviors like gambling

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