
Understanding Console and PC Game Ports

Interactive Video
•
Computers
•
9th - 10th Grade
•
Hard
Jennifer Brown
FREE Resource
10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a key reason for performance issues in console game ports on PCs?
Consoles have more powerful hardware than PCs.
PCs lack the necessary software to run console games.
PCs have a wider variety of hardware configurations.
Console games are not designed for high resolutions.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How do shaders function differently on consoles compared to PCs?
Shaders are not used in console games.
Shaders are pre-compiled on PCs but not on consoles.
Shaders are pre-compiled on consoles but recompiled on PCs.
Shaders are dynamically generated on both consoles and PCs.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why might a PC with more RAM not always perform better with console game ports?
PCs cannot use more than 8GB of RAM.
Games need to be recoded to utilize extra RAM.
PCs have less VRAM than consoles.
Consoles have faster RAM than PCs.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a common issue with multi-threading in console game ports?
Multi-threading is not supported on PCs.
Console games use too many threads for PCs.
PCs cannot handle multi-threading.
Console games are optimized for fewer threads.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why do console games often not utilize all available threads on a PC?
Console games are optimized for multi-threading.
PCs cannot handle high thread counts.
Console games are coded for a single thread.
PCs have fewer threads than consoles.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does DirectX 12 differ from DirectX 11 in terms of control for developers?
DirectX 12 offers less control than DirectX 11.
DirectX 12 is only used for console games.
DirectX 12 is not compatible with modern GPUs.
DirectX 12 offers more granular control than DirectX 11.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What feature does DirectX 11 lack that affects game performance?
Asynchronous compute
High-resolution textures
Shader compilation
Multi-threading support
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