
A* Pathfinding Algorithm Quiz
Interactive Video
•
Computers
•
9th - 12th Grade
•
Practice Problem
•
Hard
Jennifer Brown
FREE Resource
10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary focus of this video on the A* pathfinding algorithm?
Focusing on hardware implementation
Revisiting and clarifying previous concepts
Introducing a new algorithm
Discussing unrelated algorithms
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In the A* algorithm, what is the significance of the 'f' value?
It is the distance to the goal node
It represents the distance from the start node
It is the sum of the g value and the heuristic
It is the heuristic value alone
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the role of heuristics in the A* algorithm?
To determine the starting point
To calculate the exact distance to the goal
To estimate the distance to the goal
To identify obstacles
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What happens when a newly calculated f value is lower than the stored value in the A* algorithm?
The heuristic is recalculated
The algorithm stops
The f value is updated
The node is marked as visited
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it important not to stop the A* algorithm prematurely?
To find the shortest path
To avoid infinite loops
To increase computational time
To ensure all nodes are visited
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the A* algorithm differ from Dijkstra's algorithm?
A* visits all nodes
A* does not use a priority queue
A* uses a heuristic to guide its search
A* is slower than Dijkstra's
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a key advantage of using the A* algorithm on grid-based maps?
It is simpler than other algorithms
It guarantees visiting all nodes
It requires no preprocessing
It uses heuristics to avoid unnecessary exploration
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