Understanding Run Cycles in Animation

Understanding Run Cycles in Animation

Assessment

Interactive Video

Arts

9th - 10th Grade

Hard

Created by

Jennifer Brown

FREE Resource

5 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key difference between a run cycle and a walk cycle?

Run cycles have more poses than walk cycles.

Run cycles include a kickoff pose for more air time.

Walk cycles are faster than run cycles.

Run cycles do not include a contact pose.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

When planning a run cycle, what should you do first?

Map out the up and passing poses.

Decide on the character's outfit.

Add the kickoff poses.

Draw the contact poses.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does a skip cycle differ from a run cycle?

A skip cycle does not include a passing pose.

A skip cycle is faster than a run cycle.

A skip cycle has more poses than a run cycle.

A skip cycle uses the same foot for kickoff and contact.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What adjustment can make a character's run appear confident?

Leaning them forward and leading with their hands.

Leaning them back and raising their arms.

Doubling the speed and keeping arms behind.

Doubling the length and emphasizing the up pose.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which factor is NOT mentioned as a way to add personality to a run?

Color

Position

Timing

Offset