Wireframing Concepts and Best Practices

Wireframing Concepts and Best Practices

Assessment

Interactive Video

Design

10th Grade

Medium

Created by

Sreemayee Ghosh

Used 5+ times

FREE Resource

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What is a wireframe primarily described as in the context of user interfaces?

A final, fully rendered design mockup

A draft visual representation of a user interface

A detailed coding blueprint for developers

A marketing and sales presentation tool

2.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Which of the following aspects do wireframes help communicate?

Visual aesthetics and color schemes

The structure, layout, content, and functionality of a product

The final marketing strategy and branding guidelines

Detailed programming logic and database schemas

3.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What is a key advantage of using hand-drawn sketches as low-fidelity wireframes?

They are highly polished and pixel-perfect for client presentations.

They are slow to create, allowing for careful consideration.

They are a great way to quickly flesh out ideas and iterate.

They require advanced artistic skills to be effective.

4.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Which tool is mentioned for creating traditional wireframes?

Axure

Keynote

Balsamiq

Bootstrap

5.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What is the primary benefit of using clickable prototypes, which are high-fidelity wireframes?

They allow for the final coding of the product.

They are ideal for conducting usability testing.

They replace the need for any further design work.

They are used to generate marketing materials.

6.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Which framework is mentioned for creating wireframes directly in the browser using HTML?

Axure

Keynote

Bootstrap

UXPin

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first practical tip given for wireframing?

Always use a complex grid system.

Keep the wireframes simple.

Add extensive and detailed annotations.

Avoid sharing wireframes until they are perfect.

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