Untitled video quiz

Untitled video quiz

Assessment

Interactive Video

Financial Education

1st - 5th Grade

Hard

Created by

Tabitha Dorcus

FREE Resource

6 questions

Show all answers

1.

OPEN ENDED QUESTION

3 mins • 1 pt

After watching the videos, take a moment to reflect on the key points and ideas presented by  responding to the following questions:

5.1.1. What do you understand by digital pedagogy?                                                (10)

5.1.2. In your understanding what does it mean by moving to agile immersive learning with   

           innovative interactions.                                                                                     (5)

Evaluate responses using AI:

OFF

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are the three Rs of digital pedagogy introduced in the video?

Quick Response, Augmented Reality, Virtual Reality

Reading, 'Riting, 'Rithmetic

Real-time, Remote, Responsive

Research, Review, Recreate

3.

MULTIPLE CHOICE QUESTION

30 sec • Ungraded

Are you enjoying the video lesson?

Yes

No

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can QR codes be used to activate and discover digital content in the real world?

By copying a URL into a QR generator and scanning the generated code with a mobile device.

By wearing a VR headset and exploring a simulated environment.

By layering 3D objects onto real spaces using a mobile device.

By reading text and viewing images in a static learning environment.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a defining feature of Augmented Reality (AR) learning experiences?

It places learners in a completely simulated, computer-generated world.

It involves layering 3D objects and digital content on top of real-world spaces.

It relies solely on static text and images for information delivery.

It requires specialized hardware that completely blocks out the real environment.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How do VR headsets enhance learning experiences?

They allow learners to scan physical objects to retrieve digital information.

They overlay digital information onto the user's view of the real world.

They immerse learners in simulated environments, either computer-generated or based on 360-degree media.

They provide static images and text for traditional classroom learning.