Good Design

Good Design

Assessment

Interactive Video

Information Technology (IT)

9th - 12th Grade

Practice Problem

Hard

Created by

Amy Austin

FREE Resource

9 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was a common criticism of Don Norman's early design philosophy?

His designs were too complex and difficult to use.

His designs prioritized usability but lacked aesthetic appeal.

His designs were beautiful but not functional.

His designs were too expensive for the average consumer.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why did Don Norman not use the gold-plated Philippe Starck juicer to make juice?

It was too difficult to clean.

The acidic juice would damage the gold plating.

He preferred to buy pre-made orange juice.

It was purely a decorative item and not intended for use.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the primary characteristic of the interactive ping-pong table designed by Hiroshi Ishii's group?

It improved players' ping-pong skills.

It made the game more challenging and competitive.

It was designed to be fun and engaging, even if not optimal for traditional play.

It allowed players to customize the table's dimensions.

4.

MULTIPLE CHOICE QUESTION

30 sec • Ungraded

Are you enjoying the video lesson?

Yes

No

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

According to the experiment by Alice Isen, how do positive emotions affect problem-solving?

They lead to depth-first processing, focusing on details.

They make individuals more anxious and less creative.

They encourage breadth-first problem-solving and out-of-the-box thinking.

They have no significant impact on cognitive abilities.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What type of human response is primarily driven by innate, biological factors and is largely subconscious?

Behavioral

Reflective

Visceral

Cognitive

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which level of processing is associated with the feeling of being in control, usability, and the physical interaction with a product?

Visceral

Reflective

Emotional

Behavioral

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