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Girls' Games

Total questions: 10

Worksheet time: 6mins

Name
Class
Date
1.
In the past decade, women's participation in STEAM fields has steadily increased along with the number of girls playing computer games.
a)
True
b)
False
2.
"Boys' Games" traditionally involve and promote:
a)
Critical and Logical Thinking
b)
Strategy and Leadership
c)
Courage and Independence 
d)
All of the Above
3.
In Canada ____% of males and ____% of females use the internet on a regular basis
a)
85% males 80% females
b)
81% males 80% females
c)
70% males 70% females
d)
89% males 90% females
4.
"Girls' Games" traditionally involve and promote:
a)
Hair, Makeup, and Clothes
b)
Dating 
c)
Virtual Shopping and Decorating
d)
All of the Above
5.
The girl-game market is dangerous because it deters girls from...
a)
Practicing friendship with other girls
b)
Competition
c)
Skills associated with STEAM fields
d)
STEAM careers
6.
In Silicon Valley ____% of software developers are women
a)
20%
b)
15%
c)
24%
d)
10%
7.
Men earn up to 61% more than women in Silicon Valley
a)
True
b)
False
8.
Female characters in media (TV, movies, advertisements and games) are portrayed as
a)
Helpless and fragile
b)
Creative and imaginative
c)
Frivolous and submissive 
d)
A and C
9.
Girls' Games may influence girls' perceptions of...
a)
Stereotypical gender roles in society
b)
Their future careers
c)
Other girls and Boys
d)
A and B
10.
As teachers, we can help our students combat gendered stereotypes promoted through media by...
a)
Only playing movies with strong female protagonists such as Star Wars: The Force Awakens
b)
Deleting all apps that could be considered a "Boys' Game" or "Girls' Game" from class devices
c)
Engaging students in critical dialogue and critical thinking
d)
Banning Hasbro, Disney, and Mattel toys