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WorksheetsWeek7_HCI_271216
Total questions: 20
Worksheet time: 9mins
Name
Class
Date
1.
Which one is not important when to design something?
a)
User
b)
Context
c)
Product
d)
Activity
2.
Which one are the goals for ID?
a)
easy, effective, enjoyable
b)
efficient, effective, enjoyable
c)
easy, effective, enlarge
d)
easy, enhancement, enjoyable
3.
..................... is What things look like.
a)
Interaction design
b)
Interface design
c)
Human Computer Interaction
d)
Human Machine Interaction
4.
Which one is one of the process in interaction design?
a)
Product behaves and is used by people
b)
Interaction-easy to learn and use
c)
Developing alternative designs
d)
develop and create the visual design of websites
5.
Design principles consist of.................
a)
VISIBILITY, FEEDBACK, CONSTRAINT, CONSISTENCY, AFFORDANCE
b)
VISIBILITY, FEEDBACK,GOOD DESIGN, RESULT
c)
VISIBILITY, FEEDBACK, AVAILABILITY, COMPREHENSIVE, CONVINIENT
d)
INVISIBILITY, FEEDBACK, CONSTRAINT, CONSISTENCY, AFFORDANCE
6.
Judgement without justification is a/an..................
a)
statement
b)
claim
c)
assumption
d)
explanation
7.
To conceptualize design space has 3 methods. Which one is not one of the method?
a)
conceptual
model
b)
explore
interaction type
c)
design model
d)
explore
theories, model and framework
8.
which is one of the main components of CM proposed by Johnson & Henderson
a)
design
b)
relationships
c)
problem space
d)
assumption
9.
..................... is emphasize use of analogies with physical world
a)
modelling
b)
concept
c)
metaphore
d)
assumption
10.
something that is used to represent something else; typically used in place of the original is a/an .....................
a)
theory
b)
model
c)
design
d)
framework
11.
which is not one of the cognitive limitations?
a)
Age differences
b)
Culture differences
c)
Brain size
d)
Geographical differences
12.
GOMS stands for?
a)
Goals, Objective, Methods and Selection
b)
Goals, Operators, Modelling and Selection
c)
Goals, Operators, Methods and Signature
d)
Goals, Operators, Methods and Selection
13.
Provide external representations at the interface that reduce memory load and facilitate computational offloading is a/an............
a)
Interaction Design
b)
Design
implication
c)
Interaction implication
d)
Design
interface
14.
Evaluation is focussing on user's experience and ..................
a)
utility
b)
usability
c)
usage
d)
unlimited
15.
................... evaluation is a technique involves user/s
a)
empirical
b)
experimental
c)
heuristic
d)
analytic
16.
........................ is Done in natural settings with aim to understand what people do naturally and how products mediate their activities.
a)
heuristic evaluation
b)
usability testing
c)
empirical
d)
field study
17.
................ is whether it provides the features/functions you need.
a)
utility
b)
usability
c)
useful
d)
usage
18.
.................. is allow for the user to convert data across multiple software and hardware environments
a)
consistency
b)
portability
c)
Integration
d)
Standardization
19.
.................. are rules a designer can follow in order to increase the usability of the eventual product.
a)
design rules
b)
conceptual rules
c)
modelling rules
d)
framework rules
20.
abstract design rules is referring to a ..................
a)
guidelines
b)
standards
c)
principles
d)
model
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