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CSP 1.4 Vocab

Total questions: 20

Worksheet time: 10mins

Name
Class
Date
1.
A field within cryptography; uses images to hide data.
a)
Steganography
b)
Alpha channel
c)
Interpolate
d)
GUI
2.
A data structure in which each node has exactly one parent, with the exception of the root node, which has no parent.
a)
Array
b)
API
c)
GUI
d)
Tree
3.
Short for picture element; it is a single dot of color.
a)
API
b)
Tree
c)
Node
d)
Pixel
4.
Data associated with an object.
a)
Attribute
b)
Mutable
c)
Validate
d)
Node
5.
A single object of a particular class.
a)
Instance
b)
Opaque
c)
Mutable
d)
Catch
6.
A paradigm for programming in which code describes a class with methods, including a method for creating an object in the class.
a)
interpolate
b)
Attribute
c)
Object
d)
Object-oriented
7.
Includes the entire directory pathway to get to the specified file, as opposed to the relative filename that is specified only from the current working directory.
a)
Absolute filename
b)
Root node
c)
Docstring
d)
Compiler
8.
Information about data, such as when, how, or by whom the data were collected or what software was used to manipulate the data.
a)
Mutable
b)
Metadata
c)
Method
d)
Validate
9.
An Application Programming Interface is a way programmers share their code with other programmers. In object-oriented libraries, an API specifies the methods of each class.
a)
Call
b)
API
c)
Node
d)
GUI
10.
A paradigm for programming in which code describes a class with methods, including a method for creating an object in the class.
a)
Object-oriented
b)
Attribute
c)
Method
d)
GUI
11.
The values that the programmer provides in the function call.
a)
Module
b)
Arguments
c)
Object
d)
Array
12.
A special comment located at the beginning of a program or the beginning of a function, used to automatically create help documentation.
a)
Instance
b)
Docstring
c)
Tree
d)
Catch
13.
A specific instance of a class with a specific set of values for its own attributes that is able to execute any methods defined in its class.
a)
Opaque
b)
Object
c)
Catch
d)
Pixel
14.
Part of a pixel's data that tells how opaque or transparent that color should appear when the graphics card calculates how to render the image on screen.
a)
Alpha channel
b)
Interpolate
c)
Pixel
d)
Instance
15.
Any value that a method or function gives back to the statement command from which the function or method is called.
a)
Default value
b)
Keyword-value pair
c)
Metadata
d)
Return value
16.
A field within cryptography; uses images to hide data. → Array
a)
True
b)
False
17.
A data structure in which each node has exactly one parent, with the exception of the root node, which has no parent. → Node
a)
True
b)
False
18.
A paradigm for programming in which code describes a class with methods, including a method for creating an object in the class. → Attributes
a)
True
b)
False
19.
Code telling the interpreter or compiler to execute a function or method defined elsewhere, replacing the call with a return value if applicable. → Call
a)
True
b)
False
20.
Information about data, such as when, how, or by whom the data were collected or what software was used to manipulate the data. → Mutable
a)
True
b)
False