wayground logo

Free Printable Worksheets

NEW

Font size

S
M
L
XL
Worksheets

SciVis II Unit 4 C

Total questions: 22

Worksheet time: 11mins

Name
Class
Date
1.
Surfaces that have single colors or they may have multiple color patterns, are are commonly referred to as 
a)
textures
b)
tops
c)
caps
d)
outer graphics
2.
The term texture in 3Ds Max refers to ____________ rather than the “feel” of materials.
a)
image patterns
b)
color patterns
c)
graphic patterns
d)
wallpaper
3.
This process of applying textures to surfaces makes objects appear realistic.
a)
surfacing
b)
texturing
c)
drawing
d)
wallpapering
4.
This works sort of like a film projector by projecting the texture patterns onto the surface of the objects.
a)
Projection mapping
b)
Film mapping
c)
Light mapping
d)
Road mapping
5.
_________ space is how the map is applied to an object.  
a)
UVW
b)
UV
c)
Outer
d)
Mapped
6.
This solves the distortion problems that occur when applying image maps to complex surfaces.
a)
UV mapping
b)
anti-distortion mapping
c)
Textural mapping
d)
Road mapping
7.
Texture images are composed of 
a)
2D pixels
b)
2D vectors
c)
3D pixels
d)
3D vectores
8.
When applying the image map, the 3D surface is divided up into the same number of ________________ as there are pixels on the image to be applied. 
a)
rectangular polygons
b)
circular polygons
c)
points
d)
squares
9.
This command allows you to change the size of the material rectangle in relation to the object’s surface.  
a)
Scale commands 
b)
Placement commands 
c)
Repetition commands 
d)
Sizing commands
10.
These commands alter the UV position of the material rectangle in relation to the object’s surface. 
a)
Placement commands 
b)
Scale commands 
c)
Repetition commands 
d)
UV commands
11.
This controls tiling by specifying the number of times the pattern repeats over the surface.
a)
Repetition commands 
b)
Placement commands
c)
Scale commands
d)
Number commands
12.
__________ maps simulate the roughness of surfaces even though the surfaces are perfectly flat.  
a)
bump
b)
uneven
c)
rough
d)
pivoted 
13.
The illusion of roughness can be created because an irregular surface would have___________ areas caused by the surface normals pointing in different directions. 
a)
light and dark
b)
high and low
c)
shadowed and light
d)
even and uneven
14.
______________ settings allow the user to determine the height and depth of bumps. 
a)
Aptitude
b)
Bump
c)
Height
d)
Depth
15.
This map creates the illusion of shiny metals and glass by reflecting rays off the object’s surface.
a)
reflection map
b)
refracting map
c)
shine map
d)
illusion map
16.
Reflections look more realistic if ________ levels and glossiness  are varied according to the material being described.
a)
specular
b)
shine
c)
fensel
d)
fractional
17.
Some non-metallic materials may need a _________ look.
a)
polished
b)
shinned
c)
metallic
d)
reflective
18.
Various materials have a different index of refraction based upon the _______ of the materials.
a)
density
b)
size
c)
shape
d)
diameter
19.
The use of atmospheric conditions to the __________ instead of to a single object.
a)
entire scene
b)
top of the scene
c)
front of the scene
d)
 background object in the scene
20.
Environmental mapping allows the _________ of an image onto the surfaces of the objects within the scene. 
a)
reflection
b)
mirroring
c)
cloning
d)
transferring 
21.
True of false? You can change the background color so that the color appears everywhere object geometry is not present.
a)
true
b)
false
22.
Pictures saved as jpegs can be used to add a background scene much like backdrops are used in ____________. 
a)
stage productions
b)
PowerPoint Slides
c)
Youtube Videos
d)
classrooms