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SciVis I Unit 6 B

Total questions: 15

Worksheet time: 8mins

Name
Class
Date
1.
This view in 3ds Max draws objects as edges and vertices?
a)
wireframe
b)
solid mode
c)
optic
d)
vertices
2.
This mode in 3ds Max allows the object to appear as a solid?  (old question, but still on the EOC)
a)
solid
b)
object
c)
straight
d)
orthogonal 
3.
_________ controls the amount of magnification of the active viewport. 
a)
zoom
b)
pan
c)
rotate
d)
magnify
4.
__________ allows objects to remain in their correct relative positions within the scene while you rotate your point of view around them. (out of date question but on the EOC)
a)
rotate
b)
pan
c)
zoom
d)
move
5.
_______ allows you to drag the scene vertically and horizontally within the viewport (window), changing your viewing point but not changing the positions of the objects within the scene or your viewing angle.
a)
Panning
b)
zoom
c)
rotate
d)
move
6.
____________ in 3D computer graphics refers to image patterns rather than the “feel” of materials. 
a)
texture
b)
patterns
c)
feelings
d)
bitmaps
7.
___________ may have single colors or they may have multiple color patterns, which are commonly referred to as textures. 
a)
surfaces
b)
bitmaps
c)
pattern images
d)
backgrounds
8.
_____________ maps control whether a material is opaque, transparent, or translucent.
a)
Opacity
b)
Texture
c)
Transparency 
d)
Luminescence 
9.
_____________ mapping is a way of trying to solve the distortion problems that occur when applying image maps (textures) to complex surfaces.
a)
UVW
b)
Anti-distortion
c)
UTD
d)
Application
10.
In UVW mapping the U represents this 2D axis?
a)
X
b)
Y
c)
Z
d)
U
11.
In UVW mapping the V represents this  axis?
a)
Y
b)
X
c)
V
d)
Z
12.
In UVW mapping the W represents this  axis?
a)
Z
b)
X
c)
Y
d)
W
13.
This type of map simulates the roughness of surfaces even though the surfaces are perfectly flat.
a)
bump
b)
rough
c)
surface
d)
road
14.
______________ mapping is possible because of higher areas are light and lower areas are dark.
a)
bump
b)
illuminated 
c)
hilly
d)
road
15.
Lighting in 3D programs are used mostly to _________
a)
create a more realistic appearance.
b)
allow you to see the program. 
c)
create the 3D shapes. 
d)
render 3D objects.