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SciVis II 4 E

Total questions: 12

Worksheet time: 6mins

Name
Class
Date
1.
Using cameras in 3ds Max architects create ___________ to show clients what the proposed structure will look like.
a)
walkthroughs
b)
memes
c)
videos
d)
floorplans
2.
___________ tools automatically point a camera’s Z axis at a selected object’s axis origin and keeps the camera pointed at the object regardless of the path. 
(old question but on EOC)
a)
Look At
b)
Zoom
c)
Axis
d)
Path
3.
A simple way of getting the camera into the action is to _________ it with an animated object. 
a)
attach
b)
move
c)
merge
d)
join
4.
Motion _____ tools blur everything in the scene, which can add realism to the scene.
a)
blur
b)
distort
c)
fade
d)
focus
5.
In order to achieve realistic action in an animation you must study this? 
a)
movement
b)
cameras
c)
lighting
d)
paths
6.
Hierarchical structures allow the this?
a)
individual parts to be moved, rotated, scaled, colored, or textured independently. 
b)
set permissions on objects
c)
set importance of the objects
d)
say who can access an object
7.
Computer graphics programs allow the parts to be linked using different hierarchies, the most common being the?
a)
Parent-Child and the Sibling
b)
Tree-Forrest
c)
Milk-Cow
d)
Chicken-Egg
8.
The highest element within the hierarchy is the? 
a)
parent
b)
child
c)
sibling
d)
uncle
9.
The lower levels would be the? 
a)
children
b)
mothers
c)
fathers
d)
Grandparents
10.
The child(ren) will follow the ______ wherever it goes.
a)
parent
b)
leader
c)
president
d)
friend
11.
Children may have _________ which would be children of the children.
a)
sub-parts
b)
siblings
c)
friends
d)
parents
12.
Where the individual links are equal and do not contain a “highest level,” you have a ________ relationship.
a)
sibling
b)
parent
c)
friend
d)
codependent