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Introduction to Gamification

Total questions: 13

Worksheet time: 7mins

Name
Class
Date
1.
An icon or figure representing a particular person in a video or internet games is a _____________.
a)
point
b)
reward
c)
avatar
d)
leaderboard
2.
In gaming, what is a level?
a)
a graphic measure of movement towards a goal
b)
a search for something
c)
a way of tracking behavior, keeping score and providing feedback
d)
a structured representation of progress; stage of difficulty
3.
What is a self contained unit, that has all the elements needed to engage in play for set period of time?
a)
learning game
b)
simulator
c)
gamification
d)
baseball
4.
A way of tracking behaviour, keeping score and providing feedback, is referred to as _____________.
a)
levels
b)
boss fight
c)
level up
d)
points
5.
Game progression is described best by which answer below?
a)
hardest challenge and long term goal; required to level up
b)
a graphic measure of movement towards a goal
c)
show which players have achieved the highest goals (measurement and behavior). They give a player status (reward).
d)
what, when and how rewards are given
6.
What is described as the application of game elements, game mechanics and game thinking to alter the content to make it more game-like?
a)
expert with the game
b)
achieve a higher level of difficulty
c)
content gamification
d)
structural gamification
7.
The application of game elements like points, badges and leaderboards applied to educational context.
a)
avatar
b)
leaderboards
c)
content gamification
d)
structural gamification
8.
________ is to achieve a higher level of difficulty
a)
Master
b)
Level up 
c)
Progression
d)
Points
9.
_________, are given when a player achieves a certain goal (measurement and behavior.
a)
Leaderboards
b)
Levels
c)
Badges
d)
Level up
10.
______________ between users, allow users to measure their skills against others. 
a)
Challenges
b)
Badges
c)
Rewards
d)
Level up
11.
_______ are structured representations of progress (measurement and behaviour). They give a player status.
a)
Reward schedule
b)
Level up
c)
Leaderboards
d)
Levels
12.
_______________ show which players have achieved the highest goals (measurement and behavior). They give a player status (reward).
a)
Reward schedule
b)
Badges
c)
Levels
d)
Leaderboards
13.
Realistic controlled risk environment, where learners can practice specific behaviours and experience the impacts of their decisions.
a)
gamification
b)
simulator
c)
game
d)
platform