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WorksheetsDefinitions of Instructional Strategies
Total questions: 33
Worksheet time: 17mins
Name
Class
Date
1.
Producing visual, dramatic, or musical performances to express ideas, thoughts and concepts.
a)
Artistic Expression
b)
Feedback and Reflection
c)
Guided Practice
d)
Inquiry
2.
Stimulates thinking and allows students to generate vest amounts of information and then sort that information in an engaging learning process.
a)
Compare and contrast
b)
Game
c)
Brainstorming
d)
Storytelling
3.
Compare and Contrast is to identify similarities and differences among objects, ideas, people, and events.
a)
False
b)
True
4.
Inquiry is places students in structured groups to solve problems by working cooperatively.
a)
False
b)
True
5.
Involves direct observation of physical tasks, such as the manipulation of materials and objects.
a)
Digital Media Production
b)
Play
c)
Lecture
d)
Demonstration
6.
Involves expressing knowledge, ideas, and concepts in the form of digital audio, video, and animation.
a)
Teaching others
b)
Game
c)
Summarizing
d)
Digital media production
7.
Teachers direct student learning by giving feedback, checking for understanding, and/or encouraging reflection.
a)
Instructional Technology
b)
Game
c)
Feedback and Reflection
d)
Writing to learn
8.
A structured activity that engages students in individual or group competition to demonstrate knowledge or complete an academic task.
a)
Brainstorming
b)
Game
c)
Guided practice
d)
Play
9.
Refers to homework, worksheets, and computer practice in which students solve routine problems to reinforce concepts or skills.
a)
Test Preparation
b)
Teaching others
c)
Video
d)
Guided Practice
10.
Inquiry engages students in posing questions around an intriguing investigation, making observations, and discussing them.
a)
True
b)
False
11.
Any time is using internet-connected digital technology for asynchronous interactive learning, including web browsing, wikis, blogs, and social networking tools.
a)
Simulation/ Role Playing
b)
Instructional Technology
c)
Writing to Learn
d)
Service Learning
12.
An area set up in a classroom for short activities to focus on developing a particular skill and/or concept while working individually or in cooperative groups.
a)
Lecture
b)
Research
c)
Learning Center
d)
memorization
13.
Verbal presentation of knowledge by the teacher to the students often supplement by visuals and handouts.
a)
Research
b)
Project Design
c)
Lecture
d)
Service learning
14.
Thinking deeply about an issue, taking a point of view, developing a logical argument, and defending a position.
a)
Lecture
b)
Physical movement
c)
Play
d)
Logical and independent thinking
15.
Concrete, tangible objects students create or use to facilitate understanding.
a)
Lecture
b)
Manipulatives and Models
c)
Research
d)
Play
16.
Rehearsal for the recall of facts using techniques for remembering information, including mnemonic devices.
a)
Lecture
b)
Physical Movement
c)
Memorization
d)
Service learning
17.
Involves organizing logical notes for reference and using graphics, diagrams, and symbols to represent information.
a)
Play
b)
Note-taking/ graphic organizers
c)
Project Design
d)
Research
18.
Includes developing exercise habits as well as incorporating movement into intellectual activities to enhance learning.
a)
Socratic Seminar
b)
Video
c)
Physical Movement
d)
Writing to Learn
19.
Voluntarily engaging in intrinsically motivated, unstructured activities that impart joy, self-expression, and experimentation in which rules and goals are influenced by impersonal interaction and imagination.
a)
Lecture
b)
Play
c)
Technology
d)
Game
20.
Presentation/ Exhibition is an oral presentation requiring students to organize ideas and express them in their own words.
a)
False
b)
True
21.
Introduces concepts through the use of problem solving skills on a real problem or investigation.
a)
Memorization
b)
Learning
c)
Teaching Others
d)
Problem-based Learning
22.
Requires students to integrate their skills and knowledge to create their own literacy, technological, or artistic work, as individuals or in a group.
a)
Project Design
b)
Game
c)
Inquiry
d)
Based Learning
23.
Means students locate and retrieve information from several sources, such as library references, textbooks, other individuals and electronic databases via the internet.
a)
Writing to Learn
b)
Research
c)
Guided Practice
d)
Compare and Contrast
24.
Service learning involves learning opportunities in which students perform unpaid work that contributes to learning and adds value to the community.
a)
True
b)
False
25.
Replicates the way skills and knowledge are used outside school, ranging from role playing to computer-generated virtual reality.
a)
Brainstorming
b)
Video
c)
Simulation/role playing
d)
Lecture
26.
Combines the elements of teacher questions, inquiry, and discussion around key topics, with the teacher asking probing questions as needed.
a)
Inquiry
b)
Teaching others
c)
Game
d)
Socratic seminar
27.
Students conveying events, ideas, or concepts in words, images, and sounds through improvised narration.
a)
Storytelling
b)
Logical
c)
Play
d)
Research
28.
Restating the essence of a text or an experience in a new concise form in as few words as possible while still conveying accurate meaning.
a)
Work-based learning
b)
Summarizing
c)
Teacher question
d)
Service learning
29.
Stimulate significant students thinking in response to thoughtful queries about connections with new information
a)
Teacher Questions
b)
Test preparation
c)
Video
d)
Writing to learn
30.
Makes students organize their knowledge and reinforces concepts in any form from short quickwrites to multi-page research reports.
a)
Simulation
b)
Work-based learning
c)
Writing to learn
d)
Storytelling
31.
Provides students with new information and builds background knowledge through audio/visual presentation ranging from full-length commercial movies to short information or news segments.
a)
Video
b)
Summarizes
c)
Test preparation
d)
Teaching others
32.
Allows students to deepen knowledge through peer teaching or teaching younger students.
a)
Test preparation
b)
Physical movement
c)
Teaching others
d)
Project design
33.
Presents opportunists for students to learn through on-the-job experiences ranging from job shadowing to full employment.
a)
Work-based learning
b)
Lecture
c)
Writing to Learn
d)
Teaching
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