Wayground logo

Free Printable Worksheets

Font size

S
M
L
XL
Worksheets

Gamifying Learning in the Classroom

Total questions: 2

Worksheet time: 60secs

Name
Class
Date
1.
Which of the following does not apply to gamification in the classroom?
a)
challenges or quests allow students to learn along the way and teachers to assess students' learning
b)
gamification needs to be elaborate and requires technical expertise
c)
provide badges as rewards to incentivize learning and increase motivation
d)
assign XP (experience points) and progress bars instead of letter grades or percentages
2.
Implementing a class-wide reward system promotes
a)
collaboration
b)
competition